We’re feeling artistic this week on the World of Warships Developers’ Blog! Maybe it’s a change in the weather that’s got us feeling the need to paint beautiful landscapes or maybe it’s a change in the tides. Whatever the cause, be sure to read our exploration of the influences and thought processes that go into creating the visual style of World of Warships art. Painting is never just about capturing the accuracy of your object, its’ also about conveying its feeling and essence. If this can apply to people, then why not to giant battleships and cruisers? Man your easels, action stations!
With gamescom just around the corner we wanted to give you the opportunity to get involved during the panels and Q&A sessions that will take place on our stage. Please reply to this post with your question(s) for the development team and we will try to have as many of them answered as possible during the event!
In this week’s episode of the developers’ blog, we recount the team’s attempt at running a kind of Historical Battles Mode in the World of Warships closed alpha test. Find out what happened when organisers from the community divided up players to recreate the Battle of Savo Island – a WWII clash between opportunistic Japanese forces under Vice-Admiral Mikawa and beleaguered US expeditionary forces. Find out whether history repeated itself and what conclusions the team drew from this interesting trial run of a possible new mode for the game. Action Stations!
We’re pleased to inform you that we’re resuming recruitment for the World of Warships Closed Alpha Test in the EU region! If you count yourself among the dedicated ones, eager to spend time participating in test sessions, and are confident writing feedback in good English, then don’t hesitate to enlist today!
Captains! The sea-faring world is full of changing seas and complexities – much like the world of game development – so here at World of Warships, we felt it was about time for another round of Developers’ Answers!