This week we take a closer look at “paper ships” and the complex process of finally bringing them to life in World of Warships.
Check out the second of our World of Warships Developer Diaries Videos! In this episode we’re taking a closer look at the cruisers, destroyers and battleships - their balance, tactical roles and specific characteristics.
We encounter game interfaces from the first moment we take interest in a project and, as such, they need to be sharp and easy to navigate. In this episode of the World of Warships Developers’ Blog, Ilya Chernov, Interaction Team Lead, takes us through the process of creating useful and dynamic screens for players, not only to inform and make the game understandable, but also to ignite sparks and fuel passion.
Greetings, friends! First, a few words about me: my name is Mikhail Fedorov and I’m head of Operations in Saint Petersburg. The primary task of our department is attracting and forming the core audience of our project, World of Warships. The rest of the time I’m just a player, like all of you. I play alpha World of Warships, so I guess I’m lucky. However, I’m not responsible for game...
Captains, again we have gathered the most interesting numbers related to the Closed Alpha Test and here they are! Check out our latest statistics and learn more about the game's progress!