Developer Bulletin: Update 0.4.0

18.06.15, Danny Volkov, Development Director
46,466 103

Commanders!

We are happy to share some details of Update 0.4.0, which will soon be available in the Beta Test. The new version will become a new milestone in World of Warships development. The update will unveil some prototype camouflage technologies, allow activation of some new capabilities (now called consumables), and streamline the system of Commander Skills. Let’s have a look at the most important new features in the update.

NOTE: Because the new version is under development, the information in this bulletin is conditional and reflects the state of the prototype at the time of publication. Some changes and innovations may be absent or implemented in other fashions by the time the game goes live. Screenshots, specifications, and details for in-game mechanics may not be accurate by the time the version is released. We have intentionally omitted all minor changes and updates of various game aspects from the bulletin. They will appear in the version release notes (patch notes).

 

New Consumables: Equality for Ship Types

During the testing period, ships’ consumables have proven to be an important part of the gameplay. By timely utilization of all the capabilities of a ship, such as Damage Control Party or Defensive AA Fire, a player can get the upper hand against an enemy vessel and even influence the outcome of the whole battle. Consumables largely determine the tactics of every ship type—it is hard to imagine destroyers without the Smoke Screen capability or battleships unable to repair themselves on the move.

In Update 0.4.0, consumables will be arranged in a way similar to the Upgrades menu: every ship will have up to four slots, and the player will be able to choose what consumables to install in them. So far, only cruisers can boast a vast range of consumables, but we will definitely keep developing the feature. But even after making their choice, players will still have something to consider.

Update 0.4.0 introduces one more, upgraded version of each type of consumable. Unlike the standard ones, upgraded consumables won’t be free and will require resupply before every battle. The advantage is that all upgraded consumables enjoy a shorter cooldown time, allowing experienced users to play to the maximum of their potential, or giving a beginner the chance to avoid paying dearly for their mistakes.

We have received plenty of players’ feedback about the role of catapult-launched Reconnaissance Aircraft in the game. Some testers did not find them especially useful and launched the aircraft without particular reason. Update 0.4.0 brings a crucial change here. Reconnaissance Aircraft will be divided into two types: Spotting Aircraft and Fighters. Spotting Aircraft and Fighters – both will be available for battleships, the former now extending the effective firing range of main batteries; while most cruisers will only be able to launch the latter, which will be playing a reconnaissance role as well as fighting off pesky bombers.

While patrolling an area around the ship, a catapult-launched Fighter will also attack approaching enemy aircraft. Of course, on its own the plane will be unable to cause serious damage to a squadron of Bombers or Torpedo Bombers, but it does have a good chance of making the air strike less accurate and helping the ship survive the attack with fewer consequences.

As for battleships, with the new Spotting Aircraft they will be able to fully utilize their type’s key advantage—an impressive Main Battery. Besides extending the effective firing range, the aircraft will enable players to take a better look at remote targets, much to the liking of those who prefer long-range fire.

In addition to the changes mentioned above, Update 0.4.0 will introduce two brand new types of consumables for destroyers and cruisers, which will bring diversity to the gameplay and scale up those ships’ role in a team battle. Destroyers, a ship type that has won the hearts of many players for top-notch speed and mobility, will get Engine Boost. For a certain period of time, this consumable grants an increase in maximum speed, as well as acceleration or breaking. It is up to you to decide whether to use Engine Boost to rush to the enemy base or to a torpedo launch position, or save it in case you need to make a hasty retreat.

Hydroacoustic Search will be available to cruisers, a versatile ship type that is particularly effective as part of a coordinated team. This consumable temporarily raises the maximum detection range of enemy torpedoes and ships. This enables early response to a threat; it even allows the cruiser to see through a Smoke Screen (players often call it “X-ray vision”). With increased warning of incoming torpedoes, allies will be able to avoid them, and the enemies that were detected despite their smoke will have to change their devious plans and flee. 

Camouflage: More Concealment Capabilities

Ship camouflage used to be widely applied by many navies worldwide. History enthusiasts will be familiar with the distinct “spotted” and “striped” camouflage patterns of their favorite ships, as well as the curious “dazzle” patterns, which can baffle a stranger to this topic. The role of camouflage is not only to reduce a ship’s detectability, but also to complicate the enemy’s ability to observe your ship and determine her size, course, and speed—in other words, make her a hard-to-hit target. It is these principles that became a cornerstone for designing in-game camouflage. In Update 0.4.0, we are ready to share our first prototypes. Camouflage takes the form of removable single-use consumables, which can be bought and installed on any ship. In Update 0.4.0, only one type of spotted camouflage will be available to CBT participants. Featuring common overall characteristics, it will have a different look on ships of different nations. A camouflaged ship will get a bonus to her concealment properties in a battle, and the enemies firing at her will have slightly reduced accuracy. After testing the feature in Update 0.4.0, we will further develop it—there are plans to introduce many types of camouflage (including the “dazzle” patterns), as well as different ways of obtaining them. 

Commander Skills: Naval Kung Fu

Commander Skills were introduced quite a while ago and, judging by the feedback from players, are extremely popular. However, the system still needs to be tuned and adjusted. Revisions in Update 0.4.0 will make the skill system even more logical, diverse, and meaningful. A number of irrelevant skills will be removed, and new ones will be added to fill the gaps in the Skill Tree. The unpopular Aerial Reconnaissance skill will become history: since detectability holds priority over viewing range, the demand for the feature wasn’t high enough. We will also remove skills whose scope of application is too limited. Smoke Screen, Defensive Fire, and Repair Work will be replaced by Superintendant, a Level 3 skill that allows additional activations of all consumables. The highly popular Situation Awareness skill will be moved from the third to the first level, while Fire Prevention will go to Level 2. Dogfight will also become a level “cheaper,” while High Alert, on the other hand, will rise to Level 3.  Of course, we will go further than simple readjustments: besides Superintendant, seven new skills will be added to increase the diversity of the Skill Tree. Let’s take a closer look at them:

  • Expert Loader (Level 1)—reduces the time required for the Main Battery to switch from high-explosive to armor-piercing shells and vice versa, when all guns have been loaded.
  • Expert Rear Gunner (Level 1)—enhances the performance of the rear gunner, available in some aircraft.
  • Incoming Fire Alert (Level 2)—turns on the alert indicator when an enemy Main Battery has fired a shot at you from a long range.
  • Manual Control (Level 2)—enables a player to manually specify an attack area for carrier-borne attack squadrons.
  • With Last Stand (Level 4)—when the engine room and steering gear receive critical damage, they continue to operate with reduced performance.
  • Last Chance (Level 5)—decreases reload time of all armament and squadrons, when few combat capability options are left.
  • Preventive Maintenance (Level 5)—scales down the risk of critical damage to all main modules (engine room, steering gear, main battery, and torpedo tubes).

 

Other Updates

Ships and Maps

A new map, named Two Brothers, will also be added to the game. The map contains a group of islands, resembling the northwestern coastal waters of the UK. The location’s central element is its two islands, divided by a strait. Users will play this map at Tiers VI–X in two modes: Standard Battle and Domination. Several Premium ships will be added to the game client for limited testing. The most renowned is battleship Mikasa, which took part in the legendary Battle of Tsushima. In World of Warships, Mikasa will become the first battleship available at Tier II. Her key advantages are relatively powerful Main Battery HE shells, thick armor, high accuracy of the Main Battery, and favorable matchmaking. For many low-tiered ships, meeting a battleship with a Repair Party may lead to fatal consequences. Mikasa can also boast impressive secondary armament: fourteen 6-inch (152 mm) guns and twenty 3-inch (76 mm) guns would frighten away any destroyer that dares to approach for a torpedo attack. On the other hand, the ship’s venerable age does reveal itself in the form of poor mobility, weak AP shells, and low effective firing range, so the commander will need a certain amount of skill to compensate.

Interface

Some pleasant changes will appear in the game’s interface: the update will bring the first version of the highly anticipated Notifications Center, which will store reports for the battles and operations of an account within the current session. In a battle, when you hover over the icons of shells, torpedoes, and consumables, tooltips with brief descriptions will pop up.

Compliments and Reports

The growing number of CBT participants has brought about the need to create special tools to control relations between players. In the previous version, to protect players from friendly fire, we introduced a system to penalize “teamkilling.” Update 0.4.0 introduces another long-awaited feature: Compliments and Reports. Right in the middle of the battle, you will be able to thank another user for good play or timely help, as well as report swearing or unsportsmanlike conduct in case of a conflict. A limited number of reports and compliments will be available, but their database will be expanded every day. The feature will be further customized and might turn into a like/dislike system, similar to the one used on the World of Warships forum.

Sound

Besides general improvements in interface and gunfire sounds, players will get fully revised motion sounds of ships and planes. Work on the game’s audio environment is underway. Besides the changes mentioned above, many more minor adjustments and customizations are expected in the update. Among other things, the sound engine will be optimized to enhance the game’s general performance.   That is all for now, it was a #longread! We hope you enjoyed it.

Action Stations!

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103 comments

  1. nice, but when is bad weather conditions coming ? ruff see , rain , thunder etc etc

  2. Aircraft manual drop become a skill … I don’t think that’s a good idea…

  3. a skill to see through smoke and a skill to get notified once fired upon?
    i fear this is pretty< game breaking and will be a disadvantage to the more expirienced and seasoned players.

    personally i find the game in current state (mechanics wise) very challenging and fun to play.
    and ive been playing japs and american tree up and down for roughly 1000 games.

    sounds, reports and interface are a great addition tho.

  4. Very good news – Thank you! Lots of good things.
    I’m afraid that will bring players the reporting goes to the fact that if the player does not like the second player’s game style, he/she report him.

  5. U need a darn skill for carrier based aviation to manually drop torpedo,s??!
    Darn carriers are allready hammered with the nerf hammer very hard but this is ridiculous!!!!!
    I can barely play my shokaku anymore thanks to the nerfs and its getting WORSE :(

    • You realize that Auto Drop was so buffed at the moment that you can auto drop torps on people and simply not miss? And btw, manual drop was always a player personal skill thing so i cant even follow on why you complain about it.

    • The amount of skilled CV drivers I see one shotting BBs leads me to believe the CVs arent nerfed to hell at all….

  6. Manual Control (Level 2)—enables a player to manually specify an attack area for carrier-borne attack squadrons.
    People are already complaining that CV is becoming a clicker class, now we will be stuck playing it like that untill we get enough commander xp to unlock anything resembling gameplay and fun. Most people will probably drop carriers after 2 matches because they fell asleep. Recent changes have made the entire class just not fun to play anymore.

  7. Manual drop torps have to be removed or the gone have to find new paying players..end off story.
    No point on having a 97k HP yamato if a CV drops 16 torps 50m.away from your bow&one shot you on 50% from the time.

    • lol dont go alone with yamato BB-s never going alone in real

    • yeah but unless your in a division its hard to get other cruisers or BB’s to shadow you

    • Then do not try to make them shadow you, support them and they will in turn support you :)

  8. Would like ship horns to be modelled in. Also to model in ships exploding once they’ve gone under the water surface due to the intense pressure on the inside of the ships.

  9. reporting system is a bad idea – same as in wot: The ones goining on there own way will get reported by the others. So reporting system leads to the same situation seen in so many wot games -> all players go as 1 big group. This destroys any approach to do some tactical gameplay.
    Don’t add a reporting system for players! Automatic penalities given for team dmg/kill are fine. But giving players the possibility to report others just cause they didnt play like expected is a very bad thing (like in wot).

    • agree, but reporting AFK needed, because this is group game not solo

  10. Dr_m4rd3r: … game breaking and will be a disadvantage to the more experienced and seasoned players.

    Well of course m8.. That’s how WOT started to (skills and experience) and a lot of changes later was mostly noob friendly. That’s why u had more % real gamers in WOT beta than in late game.
    Why.. Well basically because usually noobs, rookies (or players that play game less time) buy more things for real $, and if u u want to earn some extra $ u need to make them a little more happy.
    More gold ships, consumables, camo.., in the future maybe gold ammo, harder to play top tiers with no premium, etc…

    Do not forget on the end they are making this games to earn $$$ – not to make it perfect free to play skill basted gamer heaven.
    Ultimately, we all understand that and in some ways it is even ok!

  11. PS> I forgot .. Good jub so far with game.I really like it, change what ever u want, just please pay extra attention in anti cheat thingys. Tnx!!!

  12. as to let us install the game does not make me come even with e-mail

  13. Looks good on paper. I am happy to see that some major stuff pops out of DEVs labs and is right away for testing. I guess available from 6:00 so good night everybody :D

    • Just checked (and to expand on the replies below), it should come at around 18:30 CEST (17:30 BST, 16:30 UTC)

  14. Coming on 6:30am BST and the server is still a no show. Can you at least give us a rough idea when your going to turn it on?

    • Afternoon most likely. Test server is a moody beast and best released unto public when all necessary sacrifices and rituals were observed.

  15. no manual drop for flattops seems like a bad choice, takes away the only thing to do but click and run.

    as for the pointblank drop a regulating of min distance for torps but planes and ships torps be a better option I think

    but lets see how Works

  16. Thank you so much for this updates
    I would like the bad weather with lights in the ships and low visibility!!!
    These features would be great and I wish they enter the game!!!!
    Thanks !!!!

  17. Flat tops in this game are getting like SPG’s in WOT over powered and a complete pain in the keel,planes drop torpedoes so close a BB has absolutely no chance of avoidance, whats needed for BB’s is anti torpedo units like turning the AA guns onto them and being able to direct their fire but loose control over main batteries while fighting of torpedoes,
    even with cruiser and destroyer cover I have lost count of the times I have been hit by a salvo of torpedoes from bombers just because they drop them less than 100m from ship. otherwise so far this has been a great development of the wargame stable

  18. Will all the Commander skills points be returned so we can re-train them as the Situation Awareness skill is now only level 1 and not level 3 so like most we have wasted a lot of research and 3 points to get this skill etc.

  19. You (wargaming) is lol !!!!!!!!!!!!!!!!!!Ultra lol!you are write in 2013 september, realese maybe max january 2014….and what is date????!!!!????19.6.2015 —a nothing….. you fucking yours gamers, and gamers FUCKING YOU!!!!!SORRY my write..i dont speak english very well,but this …..Good bye WARGAMING.NET (P.S your game is very good,and very nice grafick)..

  20. I don’t know guys, I can’t see the part where DD-s are buffed and carriers are nerfed :( But on the contrary, DD-s are now worse as they’ll be seen in the smoke and torps will be even more easier to avoid (will we any hits above tier 6??). Also scout planes were not useful? I can’t tell how many timey they spotted my DD in the last second, ruining a good ambush…

    “With increased warning of incoming torpedoes, allies will be able to avoid them, and the enemies that were detected despite their smoke will have to change their devious plans and flee.” Yes, suuuure, smoke was the only way to flee, now it will be impossible. I think you won’t stop until forcing me to drop the DD line all together…

  21. why i cant log in to the game ????? it said me wrong mail or password … its not wrong because i reset him few hours ago, and still nothing !!!!!

  22. Awww damn, i can’t log in to the game, even if i subscribed with this account like months ago, it says that its incorrect email or password, plz help.

  23. Same story can’t login “wrong mail or password”.
    If click report error or forum sending me to Russian page not Europe.

  24. When I open my wowclient to get the latest update it loads it up and then start the game, The game chrashes and window comes out with a serious fault. And then cant start the game. I tried to uninstall the game and re install. Result was the same. What am I to do?

  25. What can i say, you just got retardet wargaming, only players from cbt can play and others can only kiss you ass!!

  26. why do they even bother calling it public test when cbt are the only ones that can play it wargayming you went full retard today

  27. can some1 help me i try to log in the public test but it keeps saying wrong username or password

  28. I want try to log in, but if i try that, he says wrong email/password. and when im scearching for help, they are sending me to a russian forum site, where i scearch a problem, but i find nothing. Please help or give me tips :D

  29. guys guys it wargayming mistyped it is public tests for cbt players LOL

  30. why for better consumables need to pay it will do pay to win (better tier gear better chance to win ).

  31. i think wargayming still thinkts it is april fools day well april fools everybody

  32. hello
    always the same message : error connecting server incorrect email or password …!
    thx for your help

    • cos game’s really boring and only for fanboys. played many battles and consider it frustrating time loss

  33. Now this is the 2nd try for me: I HOPE that you listen to those who complain about IJN carriers wich are underpowerd atm as hell (not bomber wise but air supperiority wise) There should be equality between US and IJN carriers (1 config only fighers and dive bombers and 1 for the total bomber power) Or better: give us the promise you made 1 year ago about customisable loadouts of fighter and bomber wings!

    As for the Atago : BUFF HER! she (as well as her sisters or rather only her older sister takao) was the best CA till maybe the prototypes of 1941 (wich where never finished). So maybe put it the way that the Premium Atago is like the build version of the Takao Class wile Takao herselfe holds the deserved T9 or T10 rank in a 2nd tree for IJN cruisers (we have yet to get tone, sendai, oyodo and agano so a 2nd tree is unavoidable).

  34. What they fial to mention that this patch is pretty much a pay2win model.
    If you pay gold you get a shorter cooldown and a longer duration……. (and no, there isnt a option to buy the best consumables with credits)
    Also DDs are getting nerfed again. Less HE damage for the DDs while others classes get more HE damage (dont get me wrong i think HE is far to powerfull compared to AP, but to give other classes more HE:S )
    Smoke screens cut from 60 to 20 secs and down to 3 charges when skilled. combine this with cruisers getting a radar/sonar cooldown consumable.
    I gues they want DDs to sit at the back and snipe like most BBs do ;)

  35. sounds good chaps, will be looking forward to testing this out.

    the only thing I read here that sounds like not such a good idea is the, incoming fire skill.

    we already have the situational awareness skill in game, this gives us plenty of warning to expect incoming fire and react accordingly. but it does not say when we are fired at. this is good as it make players scan the horizon for threats and incoming shellfire.

    this incoming fire just seems like a clone of the above but that also takes away need to actively look for the threat. it will just play as light comes on, change course and go on our way unharmed.

    seems to take the skill out of protecting your ship a little to much by the sounds of it.

  36. I see that WoWs is still going in the direction Wargaming wanted. The last Test shopws how stupid the Boost and the smokescreens new settings areAND you wrote most like it lol f… off Wargaming seriosly. I want my Money back and i am out here

  37. Hi,
    after open beta opened, we will remain with the premium ships that we bought?

  38. This update is mainly a big boost for the Wargaming money machine and caters the Wallet Warrier section. If you don´t want to/cannot feed the money machine it wil be almost impossible to play the game without getting utterly frustrated.

    Even the CBT Module upgrading system was a black hole for money to spend on. Without upgrading you weren´t able to hit an opponent with bearable spread rates.

    Seeing through smoke??? Geting incoming warnings??? Will a cloaking system for battleships be available next patch so that they don´t have to hide away behind islands any more? Really…

    I bought my way into CBT because i like the WW2 ship aspect of the game bur WG is taking the Arcade factor to a ridiculous level. This has nothing to do with a “historical” based game it´s just an instrument to make money.

  39. I think the severe reduction in dd smokescreen longevity and number of times is cribbleing to most dd’s especially the US destroyers which has to get real close to torp anything, and when those two small smokescreens are used up youre pretty mush just waiting to die.

  40. Nice, but I still miss the German techtree…
    Not even one ship available ???
    :-(

    • I second that! We need germans in this game, I wanna drive the Scharnhorst and the Gneisenau right up Warspites rear – I wanna sink the Blücher on a Norwegan map and Crush the Hood with Bismarks guns and smash at least 10 german destroyers in Narvik! So get those pesky germans into the game asap!

  41. Dont really care about a freach techtree, f**k the Jean Bart! (just kidding)

  42. What with mm and CV only on one side? All the time this side win battle. CV tier VIII vs VII (colorado) … no coment on this.If you giving CV too the battle so on two sides!

  43. Hello,
    Game is great. I try to discover it, to try it. But can you do something with ,,Invert Mouse,, because I can not play as well with ,,Normal Axis Mouse,, :) ?
    Thank and good luck to develop this game and others !

  44. Please make something at ANTI-ALIASING. This jagged wires and jagged textures makes the game a little bit annoying. Would you come with an update for jagged textures?

  45. this game nead to reduce the damage from torpido, nead- 20% or -30% dont make the same mistake like wot
    is nice game …hope dont have aim bot/hack and oll this sh… from wot

  46. anyone now how i can be a test ser ver player like phly dailey and all the youtubers

  47. I really appreciate works on ingame sounds. Sounds are imo very important part of ingame experience and I really enjoy whirling of motors at start and awesome sounds of guns firing. GJ and keep it coming!

  48. Měl by se upravit fakt, že pokud na mě nepřítel za skálou střílí, já bych na něj měl děli také dostřelit za tu skálu, protože pokud je schovaný za skálou a kolem mně v okruhu 3 minut cesty není nic za co se schovat, staví to hráče do nevyrovnané pozice, protože přes skálu ho nezasáhnou ale on je v pohodě zničí během minuty.

  49. this is so amazing :3…well only probleem is i cant activate my account D:…but game is still so amazing at vids and trailers :D

  50. It’s possible to ask you to change the max speed of Yamato… Because the Yamato sailed to 28 knots…. i

  51. It´s almost impossible to mantain the costs of repairs in level viii MOGAMI . The credits are to low in relation of the repair expenses. I quit from the game.

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